Designed for content creators to capture and live-stream broadcast quality volumetric video into

Unity, Unreal, ARKit and ARCore.


Built from the ground up for processing volumetric video at speed, our proprietary compression algorithms use deep learning and a GPU powered architecture to stream content in

Condense Reality software also takes care of the complexities of distribution. Our cloud platform ensures that content can reliably reach a global audience and cope with spikes in demand and variable connection speeds.
Camera Rigs

Modular, portable and versatile. Easy to set up on location.

Our rigs use both depth sensing cameras and Ultra HD/Ultra high FPS machine vision cameras. A deep learning pipeline means you need fewer cameras to achieve high quality output. Our software isolates subjects so there is no need to use green screens.

Content is designed to be streamed into game engines, primarily

Unity and Unreal Engine.

We also support AR Applications, including

ARKit and ARCore.
We provide SDKs to integrate into your application and can also create custom playback/white label solutions.


See product options and sign up for a live demo.